Kelsey Best
Digital Creativity
Summary 5.1
Art Education Technology:
Digital Storytelling Summary
This article illustrates how new
technology is making way for a broader definition of art. As art teachers, it
is essential that we keep up with changes in culture, society and community by
incorporating technology-based projects into our curriculums. This will better
prepare students to think creatively in all career fields, be them artistic or
not. It allows them to consider several different aspects of visual culture in
the age of computer technology.
Concepts:
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7
aspects to creating a digital story (topic, script, storyboard, production,
image preparation, evaluation and critique)
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Everything must be integrated and work
cohesively in order to be successful
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Art teachers typically will have a computer lab
at their disposal; art resources underfunded
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The application of digital storytelling to art
education is an interdisciplinary project
Example:
The example
explaining the story created by the class was useful in illustrating how
pivotal art education is for children. It also exemplified the idea that the
art itself can be used for advocacy and further education about a subject,
instead of simply the product of learning the software.
Position:
The author’s position is
effective and articulated well through the use of examples and instructions.
Details of the fame work for a digital story are analyzed and broken down in
order to provide a support system for a hypothetical project. However, I feel
that the author has gone too far in blurring the line between art and simple
powerpoint presentation. A lot more goes into a film/video/animation than the
example shows on pg.21.
Questions:
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How should we incorporate digital media into an
art curriculum without turning it into a computer science class?
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In a world so full of computer screens and cell
phones, is there merit in thinking that perhaps art class should be one of the
last remaining tactile, hands-on, physically creative experience?