Friday, April 25, 2014

Crerativity Summary 9


Kelsey Best
Digital Creativity
Summary 7.1

Designing in Digital:
Working with Digital, Audio and Video

            This article examines what it means to have good design in a digital story. Mimicking digital stories that one find’s interesting plays into this idea. The author talks about the importance of not falling into “cliché” methods of illustrating a point, but to do what is not blatantly obvious.

Concepts:

-       Form should support the content; making choices that make sense
-       Creating “graphic interest” for the audience
-       Concept of the frame
-       Visual Pacing; pausing to signify reflection or decision making
-       “seeing” the story through implicit use of image

Example:

            Camaro Boy by Rob is an example of a digital story completed in one of the author’s workshops. It centers around two ordinary photographs, yet illustrates the feeling of wandering and finding one’s place in the world. The script for the digital story is included, in which the artist speaks in first person about the photos.  This, accompanied by an assortment of images, shows the evolution of life over time.

Position:

            I agree with the author when he talks about strategy and method being fundamental in influencing our decision making. There are several aspects of digital storytelling to consider both separately and as a whole. The method needs to support the idea behind the story in order to produce a cohesive whole.

Question:

- Mimicking what we like as a method is no doubt an effective strategy, but when is the line crossed between mimicking and copying? How much can we mimic before it becomes plagiarizing?

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